Publicerad: 2003-11-20
ISBN:
ISSN: 1650-3686 (tryckt), 1650-3740 (online)
Creating a large-scale simulator for interactive applications involves several different research areas; such as proximity detection; collision detection; dynamics solver; integration; etc. There are a large number of techniques available for each one of the specific areas; but very little research on how to combine algorithms into a general simulator; handling more than one specific task. Furthermore; there is also a need to combine several different simulation techniques in the same virtual environment.
Inga referenser tillgängliga