Mikael Fridenfalk
Department of Game Design, Uppsala University, Sweden
Ladda ner artikelIngår i: Proceedings of SIGRAD 2016, May 23rd and 24th, Visby, Sweden
Linköping Electronic Conference Proceedings 127:10, s. 50-54
Publicerad: 2016-05-30
ISBN: 978-91-7685-731-1
ISSN: 1650-3686 (tryckt), 1650-3740 (online)
This paper presents new methods for the generation of hexagonal patterns, based on cellular automata in small-sized regular hexagonal modular spaces. The patterns are intended to be used for procedural content generation in computer games, but could also be applied for diverse ends such as logotype design and architecture.
cellular automaton
computer game
hexagonal
modular
NCA
nonlinear
pattern generation
space
[Ada10] ADAMATZKY A. (Ed.): Game of life cellular automata. Springer, 2010. 1
[ASM06] ALONSO-SANZ R., MARTIN M.: A structurally dynamic cellular automaton with memory in the hexagonal tessellation. In Proc. ACRI 2006, Springer Berlin Heidelberg, Perpignan, France (2006), pp. 30–40. 1
[Fri13] FRIDENFALK M.: Application of cellular automata for generation of chess variants. In Proc. 2013 IEEE International Games Innovation Conference (IGIC), Vancouver, Canada (2013), pp. 57–63. 1
[Fri15] FRIDENFALK M.: Cellular Automata in Modular Space: Rigid Systems – Volume I – Number I. Uppsala universitet, 2015. 1
[Gar70] GARDNER M.: Mathematical games: The fantastic combinations of John Conway’s new solitaire game “life”. Scientific American 223, 4 (Oct. 1970), pp. 120–123. 1
[GBM08] GOBRON S., BONAFOS H., MESTRE D.: GPU accelerated computation and visualization of hexagonal cellular automata. In Proc. ACRI 2008, Springer Berlin Heidelberg, Yokohama, Japan (2008), pp. 512–521. 1
[LBMSTM11] LEON P. A., BASURTO R., MARTINEZ G. J., SECK-TUOH-MORA J. C.: Complex dynamics in a hexagonal cellular automaton. In Proc. High Performance Computing and Simulation, HPCS (2011), pp. 750–756. 1
[Wol02] WOLFRAM S.: A New Kind of Science. Wolfram Media, Inc., 2002. 1