Publicerad: 2003-12-10
ISBN:
ISSN: 1650-3686 (tryckt), 1650-3740 (online)
We discuss a user-centered approach to incorporating affective expressions in interactive applications; and argue for a design that addresses both body and mind. In particular; we have studied the problem of finding a set of affective gestures. Based on previous work in movement analysis and emotion theory [Davies; Laban and Lawrence; Russell]; and a study of an actor expressing emotional states in body movements; we have identified three underlying dimensions of movements and emotions: shape; effort and valence. From these dimensions we have created a new affective interaction model; which we name the affective gestural plane model. We applied this model to the design of gestural affective input to a mobile service for affective messages.
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