Konferensartikel

Innovation through Design Game - A Development Process

Simon Lyhne Andersen
Department of Development and Planning, University of Aalborg, Denmark

Jesper Christensen
Department of Development and Planning, University of Aalborg, Denmark

Jonas Agergaard Christensen
Department of Development and Planning, University of Aalborg, Denmark

René Viese Rosengren
Department of Development and Planning, University of Aalborg, Denmark

Rasmus Rosenqvist
Department of Development and Planning, University of Aalborg, Denmark

Aden Rovcanin
Department of Development and Planning, University of Aalborg, Denmark

Ladda ner artikel

Ingår i: SHI 2015, Proceedings from The 13th Scandinavien Conference on Health Informatics, June 15-17, 2015, Tromsø, Norway

Linköping Electronic Conference Proceedings 115:19, s. 107-108

Visa mer +

Publicerad: 2015-06-26

ISBN: 978-91-7685-985-8

ISSN: 1650-3686 (tryckt), 1650-3740 (online)

Abstract

This study examines the development of an mHealth solution to help avoid non-adherence amongst users of prescription medication. The most frequent cause to non-adherence in medical treatments is neglect. With the increasing use of smartphones, this solution model based on a smartphone application is believed to have the potential to offer an appropriate solution to this problem. The design phase was designed around an User Innovation Management approach which included one workshop. This workshop consisted of a design game session alongside a Wizard of Oz inspired sketch session. These sessions provided insight into the necessary functions and requirements for the application. The users expressed their wishes for alarm and calendar functions to organize their prescription plans, and an automatically updated medication list of their prescriptions through the Shared Medication Record. Despite the potential lack of informants, it was reported that the chosen approach helped discover a new way of establishing contact between the primary and secondary sectors to the users which in the end is supposed to prevent the non-adherence in the treatment plans.

Nyckelord

mHealth; medication; medical adherence; Community Based Participatory Research

Referenser

[1] Institut for Rationel Farmakoterapi. Compliance – Om afvi-gelser mellem lægers ordinationer og patienters faktiske medicinering, 2006.

[2] Ministeriet for sundhed og Forebyggelse. Den rationellelæ-gemiddelanvendelse; 2010.

[3] Donna Malvey and Donna J. Solvensky. mHealth – Trans-forming Healthcare. Springer US; 2014

[4] Anne Marie Kanstrup and Pernille Bertelsen. User Innova-tion Management – a handbook. First edition. Aalborg Uni-versity: Aalborg Universitetsforlag; 2011.

[5] Eva Brandt, Designing Exploratory Design Games – a framework for participation in participatory design. Pro-ceedings Participatory Design Conference.

[6] Buxton, W. Sketching User Experiences: Getting the De-sign Right and the Right Design. Morgan Kaufmann; 2008.

[7] Statens Serum Institut, Fælles medicinkort - Baggrund og Vision.

[8] Brandt E., Messeter J., Binder T. Formatting design dia-logues – games and participation, CoDesign: International Journal of CoCreation in Design and the Arts;2008, 4:1, 51-64

Citeringar i Crossref