The objective is to model and simulate larger and more complex 3-dimensional systems as it is possible with a pure equation-based modeling system such as Modelica. The approach shall combine component-based 3D modeling, as used in modern game engines, with equation-based modeling. The proposed methodology has been evaluated and tested in the experimental modeling environment Modia3D that is implemented with the Julia programming language.
Modelica, Modia, Modia3D,
Julia, DAE, equation-based modeling,
componend-based modeling,
multibody, collision handling
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