Publicerad: 2008-11-27
ISBN:
ISSN: 1650-3686 (tryckt), 1650-3740 (online)
A key factor in designing interactive visualizations is what makes them good to use and; more generally; what “good to use” means in the context of interactive visualizations. In this talk; I introduce the notion of experiential qualities as a way to articulate what “good to use” means for a specific design domain. I then look specifically at interactive visualizations; arguing that the qualities of pliability and meaning are particularly important for the user and hence for the designer. The case for pliability and meaning is built around a number of contemporary design examples; mainly drawn from interactive information visualization.
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