Linköping Electronic Conference Proceedings 10 (2003)
Redaktör(er): Ollila; Mark (ed.)
Publicerad: 2003-11-20
ISBN: 91-7373-797-6
ISSN: 1650-3686 (tryckt), 1650-3740 (online)
Antal sidor: 53
1 The making of Battlefield 1942. Digital IllusionsPersson; Johan
2 Real-Time Simulations for Animation and Control of Physical Phenomena. AliasStam; Jos
3 A Survey of Some Perceptual Features for Computer Graphics and VisualizationKjelldahl; Lars
4 Splitting Methods for Dry Frictional Contact Problems in Rigid Multibody Systems: Preliminary Performance ResultsLacoursière; Claude
5 3D Visualization and 3D and Voice Interaction in Air Traffic ManagementLange; Marcus ; Hjalmarsson; Jonas ; Cooper; Matthew ; Ynnerman; Anders ; Duong; Vu
6 Extraction of Intersection Curves from Iso-surfaces on Co-Located 3D gridsLjung; Patric ; Ynnerman; Anders
7 Pressure Model of Soft Body SimulationMatyka; Maciej ; Ollila; Mark
8 Synthetic Skies Using High Dynamic Range Images and EigenskiesOlsson; B. A.; Ynnerman; A.. ; Lenz; R.
9 Examination of the Possibility to use OpenSceneGraph for Real-Rime Graphics Using Immersive Projection TechnologyValtersson; Linus
10 A Framework for Interactive SimulationGustafsson; Dennis
11 Interactive Simulation of Granular MatterHolmlund; Kenneth ; Lind; Andreas ; Morrsy; Rami
12 A 6th Order Parallel CFD Code Based on an ENO-Padé SchemeKihlström; Håkan ; Lindberg; Kristofer ; Dieckmann; Mark E. ; Cooper; Matt
13 CGEMS - A Refereed Server to Support the Community of CG EducatorsFigueiredo; Frederico C. ; Eber; Dena E. ; Jorge; Joaquim A. ; Kjelldahl; Lars
14 Deformable Objects in Real-Time with Haptic FeedbackNilsson; Ola ; Dieckmann; Mark E.