Johan Ydrén
Department of Computer and Information Science, Linköping University, Sweden
Paul Scerri
Department of Computer and Information Science, Linköping University, Sweden
Download articlePublished in: RobocCup-99 Team Descriptions. Simulation League
Linköping Electronic Conference Proceedings 4:10, p. 45-47
Linköping Electronic Articles in Computer and Information Science vol. 4 4:10, p. 45-47
Published: 1999-12-15
ISBN:
ISSN: 1650-3686 (print), 1650-3740 (online)
This paper describes a graphical editor designed to enable a soccer coach; without any computer science knowledge; to specify team strategies for RoboCup. The team strategy is compiled into separate agents that play according to the strategy. In an attempt to make the use of the editor natural for a coach; the design is based on the idea of a coach drawing a strategy on a whiteboard to show human players how to play during a game. The strategies that can be expressed include the formations of the players at different situations and how they move the ball within and between those formations.
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