Per Ohlsson
Uppsala University, Sweden
Stefan Seipel
Uppsala University, Sweden
Download articlePublished in: The Annual SIGRAD Conference. Special Theme - Environmental Visualization
Linköping Electronic Conference Proceedings 13:7, p. 25-31
Published: 2004-11-24
ISBN:
ISSN: 1650-3686 (print), 1650-3740 (online)
This paper presents a method of computing snow accumulation as a per pixel effect while rendering the scene. The method is similar to the shadow mapping method for shadow calculations. A depth buffer is used to find out how much snow a particular surface should receive. The amount of snow is then modified depending on the slope of the surface. To render the snow in a convincing way 3D noise is utilized for the lighting of the snow surface.
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